Wednesday, September 14, 2005

10. recalculate wakes up a krak cow

the last thing he remembers is laying back on the grass, contemplating the size of the universe. next thing he feels every edge of the glass splinter and steps qickly from the phone box.



turning around against the direction of his spinning head, recalcitron looks at what seems suspiciously like a castle and at a sign that seems to say no bikes - he is not in amsterdam any longer.



looking for answers he begins to walk toward the castle and on the way stops to ask some astute monkeys for directions.



turning mirror like they say nothing he wants to hear.



reflecting the tower, the window reveals the castle and he moves toward it seeking answers.



it revels nothing but a mismatch of ancient archiecture and a pleasing sence of being in a place of calm.



multitask with camera and umbrella.



give in and get a lift with horse and cart.



end of the road at the square of understanding.







seek the dragon to find your way home.



go medieval, seek the canon, at the roots of university...



see the hard rock contained within the soft.
feel the history with your hands.



take a postcard and a view of the pope's old house.



seek the dragon.



interpret what it has to say.



ask it again.



open it's mind with monolithic structures.



find one to step inside of.



lobby hard to get your own room.



after vodka in an aperitif bar to reset the world through dragons teeth.



walk down the corridor of every scary movie. close the door and (hopeully) wake up at home.



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